

I was already very low on funds, and some bonds I issued ages ago finally caught up to me. That set me back 17 months and 4m redesigning the chassis to fit the engine. Till I fucked up, and made the engine too big. It was looking good, great specs and ratings. I would finally usher in a new era for Harper, one not plagued by mediocrity. I was about to unveil my newest vehicle by 1952 a state of the art Coupe with all in-house components. I closed multiple branches, shut down huge factories because I simply had no more demand.īut, each time I was on the verge I sold more and more shares of my company. I was forced to go back to trying anything I could to survive. I was on the verge of bankruptcy, in the negatives over five times but miraculously survived up till the 50s.įor over 25+ years I was hanging on a string, hell, WW2 saved my ass, made 8mil monthly producing munitions for the military. The great depression hit me like a dumpster truck and throughout the entire 30s I never recovered. Now if you’re familiar with history even the slightest bit, you will understand why I said peak, especially with that specific year of 1929. Those guys were giants, raking in half a billion profit yearlyĪnyway, back to the story, I was now purely operating in the States and New York based.īy 1929 I was worth at my peak in the 700 millions, branches all over the midwest and east coast, even some in canada with plans to expand back to europe. Later they got acquired by some detroit based company though, forgot the name. They literally became more successful than me somehow. The fuckers surpassed 3 billion market cap in a few years, the most I peaked was 700 million or so. This is because when I was testing around changing my HQs, I made a subsidiary called Harper, but then sold it to some private investors. I later renamed it to HarperU, U for United. It was so lucrative that I completely restructured my company to Harper and sold all my factories and branches in Europe by 1923. Worth it once I finished factories there to deal with transportation costs. I knew I wasn’t going to make it when ww2 hit, so I expanded to the USA. Little did I know that would be the end of me. I knew it wasnt going to last, that and the other ventures all came to a grinding halt once ww1 rolled around.īy the end of the war my company was a shell of its former self, I had to take even more loans and issue more bonds out to survive, and most importantly: my biggest mistake: taking my company public. It was a huge success, and somehow I managed to rake in 10 or so million every month.
#GEARCITY SURVIVING THE 30S LICENSE#
Decided to buy a shooting brake license and sell that car instead. I finally made my first inhouse Sedan in 1910. I set my gaze on the rest of germany, france, bits of england, scandinavia. If I wanted to survive I’d need to get as much capital as I can to ride out 2 back to back catastrophes, WW1, and WW2.Īfter making some horrible frankenstein cars, I slowly branched out and expanded. I took loans out and issued bonds to support my fledgling company, and I would have to repay them eventually, not only that, but ww1 was coming in a measly 14 years. Our first vehicle, I forgot the name of it was made up of outsourced components from other companies, it was a minor success but I needed something new quickly. However, if you have a little bit of patience and review the tutorial, you will be able to create an automobile company that is successful all around the world.Otto Sigmund started Sigmund Motors in Berlin, Germany in 1900. GearCity is a very full-featured strategy game that actually has so many different possibilities that you might feel overwhelmed. In GearCity you will have to control a number of different factors, ranging from establishing factories and assembly lines in different parts of the world to designing the very vehicles that you will be selling.įrom the very beginning, you must be clear about what your 'target' is so that you can adjust your prices and, above all, not lose out to the competition, which will always be fierce. Once you have chosen them, you can sit in your office and start directing the company. Once you have chosen where you want to start, you need a name for your businessman and, more importantly, a name and a logo for your company. You can choose to be in any of the five continents and in dozen of different countries. First, you have to choose the city where you will start your business adventure. GearCity is a strategy and management game where you will have to lead your own automobile company, controlling all the different parts of the assembly line that produces your vehicles.Īt the beginning of a GearCity game, you have to choose a number of very important starting factors.
