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Benchmark test gpu gtx 970 vs gtx750
Benchmark test gpu gtx 970 vs gtx750











benchmark test gpu gtx 970 vs gtx750
  1. #BENCHMARK TEST GPU GTX 970 VS GTX750 DRIVERS#
  2. #BENCHMARK TEST GPU GTX 970 VS GTX750 PC#

The native resolution of the display is 1920x1080. All case fans were set to 100% speed and automated fan control settings were disabled for purposes of test consistency and thermal stability.Ī 120Hz display was connected for purposes of ensuring frame throttles were a non-issue. 4x4GB memory modules were kept overclocked at 2133MHz. The system was kept in a constant thermal environment (21C - 22C at all times) while under test.

#BENCHMARK TEST GPU GTX 970 VS GTX750 DRIVERS#

AMD 14.11.2 beta drivers were used for the AMD cards.ġ6GB Kingston HyperX Genesis 10th Anniv. NVidia 344.65 stable drivers were used for all tests conducted on nVidia's GPUs. We used FRAPS' benchmark utility for real-time measurement of the framerate, then used FRAFS to analyze the 1% high, 1% low, min, max, and average FPS.

benchmark test gpu gtx 970 vs gtx750

The Far Cry 4 FPS benchmark was conducted using several different settings within the game: a custom "NVIDIA-only" setting, a preset "Ultra" setting, and "very high," "medium," and "low" presets.Īll tests were conducted three times for parity, each using a custom Far Cry 4 graphics benchmark course. We tested Far Cry 4 on several video card configurations with a constant host platform. RAM consumption was analyzed with the native system resource monitor. We ran an identical 120-second circuit in Far Cry 4's first village for each test.įor analysis of VRAM consumption, we logged GPU metrics using GPU-Z and analyzed them after the benchmarks. Note that some of these technologies were disabled during comparative tests between AMD and NVIDIA, ensuring a more consistent benchmark. (Note: the video was still uploading at time of publication, but should be online shortly). The video shows Far Cry 4 at max settings (Ultra / “NVIDIA”) with soft shadows, HBAO+, and TXAA 4x at nearly 60FPS / 1080p. Follow the same path to replicate our tests. The above is a video overview of our benchmark course. We also see TXAA availability for nVidia devices (up to 4x), with other AA options including MSAA 4-8x and SMAA. The god rays are implemented in a way that, when fully-enabled in the graphics settings, have tremendous atmospheric impact and are visually impressive.ĪO technologies make an appearance, as always, but there's nothing new on that front. Other than this, god rays see heavy graphics emphasis and are optimized for nVidia devices. Soft Shadows bleed light through the edges, the end result being less “hard” lines without transition between a cast shadow and the environment. Soft Shadows are more GPU-intensive than other shadow settings because they are softened toward the edges, appearing more realistic as the shadow fades to natural light. The game looks great, but it's not necessarily boasting or inventing any new technologies.įar Cry 4 saw partnership with nVidia, creating a heavier focus on soft shadows (similar to ACU's PCSS inclusion) and lighting effects.

#BENCHMARK TEST GPU GTX 970 VS GTX750 PC#

Unlike Assassin's Creed Unity, Far Cry 4 ships with significantly less graphics fanfare on the PC front. (Note: We just published our Far Cry 4 crash fix guide over here). Update: For those interested in playing Far Cry 4 near max settings, we just put together this PC build guide for a DIY FC4 PC.įar Cry 4 Max Settings ("NVIDIA" / Ultra) Gameplay & Benchmark RAM and VRAM consumption were both monitored during playtests, with CPU bottlenecking discovered on some configurations. Our tests benchmarked framerates on the GTX 980 vs. We tested lower settings for optimization on more modest GPU configurations. Our Far Cry 4 GPU FPS benchmark analyzes the best video cards for playing Far Cry 4 at max (Ultra) settings. Perhaps in tow of this partnership, we found AMD cards suffered substantially with Far Cry 4 on PC. Ubisoft continued its partnership with nVidia into Far Cry 4, featuring inclusion of soft shadows, HBAO+, fine-tuned god rays and lighting FX, and other GameWorks-enabled technologies. Only days after the buggy launch of Assassin's Creed Unity ($60) – a game we found to use nearly 4GB VRAM in GPU benchmarking – the company pushed Far Cry 4 ($60) into retail channels. Ubisoft launched all its AAA titles in one go for the holiday season, it seems.













Benchmark test gpu gtx 970 vs gtx750